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<channel>
	<title>Anarchitect</title>
	<link>http://www.anarchitect.org/log</link>
	<description>sitting around in the sun in your underwear playing the clarinet - while keeping a log on anarchitecturism.</description>
	<pubDate>Thu, 13 Nov 2008 04:05:06 +0000</pubDate>
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	<language>en</language>

		<item>
		<title>Nature, community, and participation in urban design</title>
		<link>http://www.anarchitect.org/log/2008/11/05/nature-community-and-participation-in-urban-design/</link>
		<comments>http://www.anarchitect.org/log/2008/11/05/nature-community-and-participation-in-urban-design/#comments</comments>
		<pubDate>Wed, 05 Nov 2008 19:03:26 +0000</pubDate>
		<dc:creator>anarchitect</dc:creator>
		
	<category>english</category>
	<category>selfrule</category>
	<category>urbanlife</category>
	<category>environment</category>
	<category>architecture</category>
		<guid>http://www.anarchitect.org/log/2008/11/05/nature-community-and-participation-in-urban-design/</guid>
		<description><![CDATA[	This is another reading response for the course Urban Design Theory given by David Monteyne at the University of Calgary.

The readings I have chosen for this week are about the ecological, social, and participatory aspects of urban planning and design. A common theme–which may be utterly obvious–is that urban (design) processes are complex and are [...]]]></description>
			<content:encoded><![CDATA[	<p><em>This is another reading response for the course Urban Design Theory given by David Monteyne at the University of Calgary.<br />
</em><br />
The readings I have chosen for this week are about the ecological, social, and participatory aspects of urban planning and design. A common theme–which may be utterly obvious–is that urban (design) processes are complex and are therefore to be treated by designers and planners with great care and compassion. While this complexity may call for professionals, I argue that it requires the public as protagonists not mere participants. At the end of this little text I argue for an–also possibly utterly obvious–intervention that integrates those aspects.<a id="more-627"></a></p>
	<p>I started with the ‘ecological’ readings and was baffled by the idea of treating the city as an ecosystem and bringing nature back into the city. First it seemed to me that the city is everything but nature. Reading along McHarg&#8217;s [6] argument, I started to appreciate the idea of considering the functions that could be fulfilled by natural processes. One of the considerations he ends the article with is the comparison of nature and art; here I think he actually provides an intriguing alternative way for bringing nature into the focus, as a ‘subject’ of art that may lift up human spirits and open horizons. Spirn&#8217;s [7] account of urban ecosystems extends the conception of integrating natural and human processes, by ‘classifying’ everything as nature with differing degrees of wilderness.</p>
	<p>Similar to the neglect of nature, the authors writing about social aspects of public space criticize the neglect of sociality and community as a key parameter for urban design. I found Whyte&#8217;s chapters [1] quite entertaining, in particular the observation of self-congestion was particularly interesting to me (have a look at this YouTube <a href="http://www.youtube.com/watch?v=S2GfOhFZkY8">video of his study</a>). Contrasting this to motorist traffic where congestion is not really something desirable, people (we) behave so interestingly when there are not separated by concrete or steel. Gehl&#8217;s [2] classification of activities and varying degrees of social interaction tie back to class discussions on spontaneous sociality and how certain environments may support it. He presents interesting guidelines to support richer and more diverse modes of social interaction. Complementing observations and guidelines, Marcus and Francis [3] present a nice typology of currently existing plazas and squares that may inspire new types of public space.</p>
	<p>Scheer [5] and Carmona et al. [4] address issues of participation in the design and planning process. Thinking of last class and the discussion around the role of professionals and lay people, I found these readings quite interesting, however, they don&#8217;t go far enough in my view, even though the ideal of public participation is lauded by both. It is rather assumed that  architects/professionals with global knowledge innovate, while the public holding local knowledge reacts. To me, the public has a broader knowledge and experience going beyond the ‘local’ and theoretical specialization of designers and architects. The question is how could innovation and participation go hand in hand? How could the public enter the realm of active creation,invention, and design? And what would the role of professionals? Carmona et al. mention the Web as a communication medium; we&#8217;re seeing now that it is evolving into a collaboration medium that may provide completely new configuration of crowd design. As the dominant forms of representations (mapping and 3d modelling) are becoming already far more accessible, the conflict between &#8220;view from above&#8221; and &#8220;ground-level view&#8221; could be easier to bridge than assumed.</p>
	<p>If we would like to respond to some degree to ills of society, what should we address? Scheer [5], for example, talks about greed, consumption, and natural deterioration. Considering last week&#8217;s discussion about Benjamin&#8217;s [8] critique of the city as an array of commodities and images and the environmental, social, and administrative issues raised by some of the readings this week, I think a particular charming intervention is the community garden. In its small scope, it gives interesting answers. It is small scale and is doable without having to understand the whole complexity of the city. A group of committed people is required and not necessarily the endorsement by the city council, professionals, or developers. In addition to the many mentioned functions parks fulfill, community gardens provide food and sociality. Community gardens may actually be a prime social, ecological, participatory approach to public space in a city.</p>
	<p>[1] W. H. Whyte, <em>The Social Life of Small Urban Spaces</em>, ch. “Introducton”, “The Life of Plazas”, “Sitting Space”, and “Sun, Wind, Trees, and Water”. 1980.<br />
[2] J. Gehl, <em>Life Between Buildings</em>, ch. “Three Types of Outdoor Activities” and “Life Between Buildings”. 1987.<br />
[3] Marcus and Francis, <em>People Places: Design Guidelines for Urban Open Space</em>, ch. Urban Plazas. 1998.<br />
[4] T. O. Matthew Carmona, Tim Heath and S. Tiesdell, <em>Public Places - Urban Spaces: The Dimensions of  Urban Design</em>, ch. The Communication Process. 2003.<br />
[5] B. C. Scheer, <em>Design Review: Challenging Urban Aesthetic Control</em>, ch. The Debate on Design Review. 1994.<br />
[6] I. McHarg, “The place of nature in the city of man,” <em>Annals of the American Academy</em>, vol. 352, pp. 1–12, March 1964.<br />
[7] A. W. Spirn, <em>The Granite Garden: Urban Nature and Human Design</em>, ch. “Prologue” and Chapter 1 “City and Nature”. Basic Books, 1984.<br />
[8] W. Benjamin, <em>Reﬂections</em>, ch. Paris, Capital of the Nineteenth Century, pp. 146–162. Harvest/HBJ, 1979.
</p>
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		<item>
		<title>Streets and squares — oppression or liberation?</title>
		<link>http://www.anarchitect.org/log/2008/10/01/streets-and-squares-%e2%80%94-oppression-or-liberation/</link>
		<comments>http://www.anarchitect.org/log/2008/10/01/streets-and-squares-%e2%80%94-oppression-or-liberation/#comments</comments>
		<pubDate>Wed, 01 Oct 2008 17:00:45 +0000</pubDate>
		<dc:creator>anarchitect</dc:creator>
		
	<category>english</category>
	<category>education</category>
	<category>mobility</category>
	<category>urbanlife</category>
	<category>architecture</category>
		<guid>http://www.anarchitect.org/log/2008/10/01/streets-and-squares-%e2%80%94-oppression-or-liberation/</guid>
		<description><![CDATA[	This is a reading response for the course Urban Desgin Theory given by David Monteyne at the University of Calgary.
	The main theme throughout the readings for me was the significance and the divergent interpretation of open streets and squares as public spaces. It was particularly interesting to read how Baudelaire (as discussed by Berman [4]) [...]]]></description>
			<content:encoded><![CDATA[	<p><em>This is a reading response for the course Urban Desgin Theory given by David Monteyne at the University of Calgary.</em></p>
	<p>The main theme throughout the readings for me was the significance and the divergent interpretation of open streets and squares as public spaces. It was particularly interesting to read how Baudelaire (as discussed by Berman [4]) sees Paris’ boulevards as a place where people of different classes would eventually come together again, whereas Engels understood Manchester&#8217;s thoroughfares as a “hypocritical plan” to hide the misery and poverty present in workers’ districts [1]. What troubled me reading this, is that his description of how Manchester is structured along class divisions, still applies to most cities of the world. People living in gated/suburban communities and those living in poorer neighbourhoods are not really bumping into each other on great common boulevards—instead, they probably stand bumper to bumper separated by steel, glass, fumes and noise.<a id="more-625"></a></p>
	<p>It is also interesting to see how the different lifestyles over time and culture may lead to completely different types of streets and city layouts. The Gies’ describe the streets of the medieval town Troyes based on need and everyday practice: streets are often named after the trades that were located therein [3]. While the cities of British America four centuries later also heavily relied on trade, the naming and layout of the streets show the rejection of the dense European city in favour the ‘green country town&#8217; with Oake and Pine Streets laid out after a rather spacious grid (Girouard [5]). To me it was striking how British and French city planning tended to favour open streets and squares for leisurely strolling (mostly by the privileged), as evidenced in Calcutta’s esplanade, Paris’ boulevards, and Williamsburg’s main street, whereas the Spanish plazas in Latin America must have been planned rather for churches, markets, and celebrations (Girouard [5])—possibly oriented more towards common/communal needs of city inhabitants. Ironically, the wide open streets of British America turned out to be particularly practical for motorist traffic, so that the envisioned seeing and being seen happens less during strolling through cityscapes, but during the rush hours of car traffic.</p>
	<p>When reading about how cities and spaces have been designed and restructured by ‘great’ thinkers and doers, such as Michelangelo with Capitoline Hill in Rome [2] and Haussmann with the boulevards in Paris [4], I wondered who really was part of the planning process and—maybe more importantly—who should it be in the future. Bacon mentions the ‘principle of the 2nd man’ and thus alludes to a process of many actors throughout the planning process of urban space. I would argue that planning, changing, improving neighbourhoods should be a much more interactive and participatory process. After all, city planners and architects may not live in the spaces they create and envision. We have seen many provocative works that certainly contributed to artsy and intellectual discourse, but what about the people actually living in such urban spaces? Should they have a say? How could this ‘say’ be transformed into practical participatory planning? I could imagine that a more inclusive approach towards planning could also be a catalyst for community building. Wouldn’t people relate more to each other, if the built environment has been conceived and created together in a collaborative process? I would assume that shared experiences relating both people and built artefacts may better support a richer social fabric in contrast to the often anonymous relations in our cities.</p>
	<p>[1] F. Engels, The Condition of the Working Class in England in 1844, ch. The Great Towns. 1845.<br />
[2] E. N. Bacon, “Upsurge of the renaissance,” Design of Cities, pp. 9–16, 1967. From The Urban Design Reader (Routledge, 2007).<br />
[3] J. and F. Gies, Life in a Medieval City. Thomas Y. Crowell Company, 1969. Chapter &#8220;Troyes: 1250&#8243; (23-33) and &#8220;A Medieval Housewife&#8221; (46-52).<br />
[4] M. Berman, “&#8221;the family of eyes&#8221; and &#8220;the mire of the macadam&#8221;,” All That is Solid Melts into Air: The Experience of Modernity, 1982. From The Urban Design Reader (Routledge, 2007).<br />
[5] M. Girouard, Cities and People, ch. 11 The City as Export. Yale University Press, 1985.
</p>
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		<item>
		<title>The special role of urban planning</title>
		<link>http://www.anarchitect.org/log/2008/03/13/the-special-role-of-urban-planning/</link>
		<comments>http://www.anarchitect.org/log/2008/03/13/the-special-role-of-urban-planning/#comments</comments>
		<pubDate>Fri, 14 Mar 2008 04:29:45 +0000</pubDate>
		<dc:creator>anarchitect</dc:creator>
		
	<category>english</category>
	<category>urbanlife</category>
	<category>environment</category>
	<category>architecture</category>
	<category>calgary</category>
		<guid>http://www.anarchitect.org/log/2008/03/13/the-special-role-of-urban-planning/</guid>
		<description><![CDATA[	Today it occurred to me (again) that urban planning and city lifestyle weaves itself like a red thread through many contemporary issues. In the previously mentioned CBC radio programme it was discussed that among other factors, the location where one lives in the city and the fact whether certain services and shops are within walkable [...]]]></description>
			<content:encoded><![CDATA[	<p>Today it occurred to me (again) that urban planning and city lifestyle weaves itself like a red thread through many contemporary issues. In the <a href="http://www.anarchitect.org/log/2008/03/13/sick-people-or-sick-societies/">previously mentioned</a> CBC radio programme it was discussed that among other factors, the location where one lives in the city and the fact whether certain services and shops are within walkable (or public transport) distance seem to have quite an impact on one&#8217;s health and happiness. Tonight the editor and founder of <a href="http://www.worldchanging.com/">WorldChanging</a> Alex Steffen gave an inspiring and motivating talk about interesting ideas for how to address global warming and the general disconnect between humankind and earth. Check out <a href="http://www.ted.com/talks/view/id/74">his TED talk</a> on similar things. He talked about all kinds of ideas, products and services that make a contribution by contributing less waste or emissions and by using up less resources. Great examples are sharing of cars, tools, and even handbags. When asked what he considers the three major innovations, he responded with a list of interventions and named urban planning as the first one. While i am not sure whether it is interesting what some urban planners are doing, i certainly think that what they should be doing is worth taking a closer <a href="http://en.wikipedia.org/wiki/Urban_planning">look</a>.
</p>
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		<item>
		<title>Verlassen und zerfallen</title>
		<link>http://www.anarchitect.org/log/2007/09/18/verlassen-und-zerfallen/</link>
		<comments>http://www.anarchitect.org/log/2007/09/18/verlassen-und-zerfallen/#comments</comments>
		<pubDate>Tue, 18 Sep 2007 16:01:46 +0000</pubDate>
		<dc:creator>anarchitect</dc:creator>
		
	<category>deutsch</category>
	<category>magdeburg</category>
	<category>beauty</category>
	<category>architecture</category>
		<guid>http://www.anarchitect.org/log/2007/09/18/verlassen-und-zerfallen/</guid>
		<description><![CDATA[	
	Im hiesigen Forum Gestaltung ist gerade die Wanderfotoausstellung Last &#38; Lost – Bilder eines verschwindenden Europas zu sehen:
	Es sind beeindruckende, Geschichte bewahrende und erzählende Bilder von Ruinen einer von Krieg und Vertreibung, industriellem Niedergang und zivilisatorischer Naturbeherrschung gekennzeichneten europäischen Epoche: Industriebrachen, leer stehende Dörfer, verfallene Kasernen, aufgelassene Grenzanlagen und nicht entzifferbare Grabinschriften.
MichH und ich haben uns [...]]]></description>
			<content:encoded><![CDATA[	<p><img src="http://www.anarchitect.org/log/wp-content/last_lost.png" height="224" width="450" align="" border="0" hspace="0" vspace="2" alt="Last &#038; Lost" title="Last &#038; Lost" longdesc="" style="float: " class="align" /><span style="font-size:0pt;"></p>
	<p></span>Im hiesigen <a href="http://www.forum-gestaltung.de/">Forum Gestaltung</a> ist gerade die Wanderfotoausstellung <em><a href="http://www.bpb.de/veranstaltungen/ZZF1HX,0,0,Last_Lost.html">Last &#38; Lost – Bilder eines verschwindenden Europas</a></em><em> </em>zu sehen:</p>
	<blockquote><p>Es sind beeindruckende, Geschichte bewahrende und erzählende Bilder von Ruinen einer von Krieg und Vertreibung, industriellem Niedergang und zivilisatorischer Naturbeherrschung gekennzeichneten europäischen Epoche: Industriebrachen, leer stehende Dörfer, verfallene Kasernen, aufgelassene Grenzanlagen und nicht entzifferbare Grabinschriften.</blockquote>
MichH und ich haben uns heute die Ausstellung angeschaut. Es sind besonders sehenswerte Fotos dabei. Der Reiz des Verlassenem und Zerfallenem hat eine eigene Ästhetik, obgleich eine gewisse Traurigkeit mitschwingt. Was könnte mensch alles aus diesen Räumen entstehen lassen! Ich war ein wenig erinnert an die <a href="http://www.anarchitect.org/log/2005/07/14/verlassene-gleise/">verlassenen</a> <a href="http://www.anarchitect.org/log/2006/03/19/verlassene-gleise-teil-2/">Gleise</a> der New Yorker Hochbahn.
</p>
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		<item>
		<title>Camp widerständiger Architektur</title>
		<link>http://www.anarchitect.org/log/2006/11/08/camp-widerstandiger-architektur/</link>
		<comments>http://www.anarchitect.org/log/2006/11/08/camp-widerstandiger-architektur/#comments</comments>
		<pubDate>Wed, 08 Nov 2006 08:24:58 +0000</pubDate>
		<dc:creator>anarchitect</dc:creator>
		
	<category>deutsch</category>
	<category>selfrule</category>
	<category>architecture</category>
		<guid>http://www.anarchitect.org/log/2006/11/08/camp-widerstandiger-architektur/</guid>
		<description><![CDATA[	Während in Magdeburg gerade Entscheider in leger-elitärer Atmosphäre ihre Sicht auf die Stadt der Zukunft austauschen, findet Ende dieser Woche im niederländischen Utrecht ein Camp for Oppositional Architecture statt, das sich mit vielen Facetten von Architektur, Stadt und Raum für widerständige Praktiken auseinandersetzt. Die Architekturzeitschrift mit dem sympathischen Namen An Architektur veranstaltet das Camp, um [...]]]></description>
			<content:encoded><![CDATA[	<p><a href="http://www.oppositionalarchitecture.com/"><img src="http://www.anarchitect.org/log/wp-content/cfoa-1.jpg" height="130" width="140" align="" border="0" hspace="4" vspace="2" alt="CFOA logo" title="CFOA logo" longdesc="" style="float: right" class="alignright" /></a>Während in Magdeburg gerade Entscheider in leger-elitärer Atmosphäre ihre Sicht auf die <a href="http://www.anarchitect.org/log/2006/11/06/stadt-der-zukunft/">Stadt der Zukunft</a> austauschen, findet Ende dieser Woche im niederländischen Utrecht ein <a href="http://www.oppositionalarchitecture.com">Camp for Oppositional Architecture</a> statt, das sich mit vielen Facetten von Architektur, Stadt und Raum für widerständige Praktiken auseinandersetzt. Die Architekturzeitschrift mit dem sympathischen Namen <a href="http://www.anarchitektur.com/">An Architektur</a> veranstaltet das Camp, um architektonische Alternativen in Zeiten zu konzeptionieren, in denen Architektur fast ausschlieszlich kapitalistischer Verwertungslogik gehorcht. Im Gegensatz zum oben genannten Kongress scheinen alle Veranstaltungen des Camps freien Eintritt zu haben. Mit dem Camp wird auch eine Kunstausstellung eröffnet, die wie das Camp selber in den Räumen von <a href="http://www.cascoprojects.org/">Casco</a>, dem Büro für Kunst, Design und Theorie, verortet sein wird. Neben <a href="http://www.oppositionalarchitecture.com/CFOA%202006/Poster%20CFOA%202006.pdf">Poster</a> und <a href="http://www.oppositionalarchitecture.com/CFOA%202006/Flyer%20CFOA%202006.pdf">Flyer</a> gibt es auch einem umfangreich und ansprechend gestalteten <a href="http://www.oppositionalarchitecture.com/CFOA%202006/Reader%20CFOA%202006-intern.pdf">Reader</a> als PDF zum Download.</p>
	<p>Ich spiele ja mit dem Gedanken übers Wochenende nach Utrecht zu fahren. Hat wer Interesse mitzukommen?
</p>
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		<item>
		<title>Nicht mehr viel übrig</title>
		<link>http://www.anarchitect.org/log/2006/07/05/nicht-mehr-viel-ubrig/</link>
		<comments>http://www.anarchitect.org/log/2006/07/05/nicht-mehr-viel-ubrig/#comments</comments>
		<pubDate>Wed, 05 Jul 2006 15:39:05 +0000</pubDate>
		<dc:creator>anarchitect</dc:creator>
		
	<category>deutsch</category>
	<category>urbanlife</category>
	<category>architecture</category>
		<guid>http://www.anarchitect.org/log/2006/07/05/nicht-mehr-viel-ubrig/</guid>
		<description><![CDATA[	
Während die Städte von Werbung überflutet werden, geht nicht-kommerzieller Raum zunehmend unter. Die Installation City Wipeout von Pasi Kolhonen verdeutlicht dies, indem es den Betrachter ermöglicht, auf Fotos die Stadt bis auf die Werbung wegzustreichen. Übrig bleibt ein Kommerzteppich, der den urbanen Raum dominiert.
	via we make money not art: City Wipeout

]]></description>
			<content:encoded><![CDATA[	<p style="text-align:center;"><img src="http://www.anarchitect.org/log/wp-content/citywipeout-1.jpg" height="300" width="224" align="" border="0" hspace="0" vspace="2" alt="City Wipeout 1" title="City Wipeout 1" longdesc="" style="float: " class="align" /><img src="http://www.anarchitect.org/log/wp-content/citywipeout2-1.jpg" height="300" width="225" align="" border="0" hspace="0" vspace="2" alt="City Wipeout 2" title="City Wipeout 2" longdesc="" style="float: " class="align" /></p>
Während die Städte von Werbung überflutet werden, geht nicht-kommerzieller Raum zunehmend unter. Die Installation <a href="http://www.saumadesign.net/Kolhonen.htm">City Wipeout</a> von Pasi Kolhonen verdeutlicht dies, indem es den Betrachter ermöglicht, auf Fotos die Stadt bis auf die Werbung wegzustreichen. Übrig bleibt ein Kommerzteppich, der den urbanen Raum dominiert.</p>
	<p>via we make money not art: <a href="http://feeds.we-make-money-not-art.com/wmmna?m=932" title="City Wipeout">City Wipeout</a>
</p>
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		<item>
		<title>Appropriation of architecture</title>
		<link>http://www.anarchitect.org/log/2006/04/27/appropriation-of-architecture/</link>
		<comments>http://www.anarchitect.org/log/2006/04/27/appropriation-of-architecture/#comments</comments>
		<pubDate>Fri, 28 Apr 2006 03:00:44 +0000</pubDate>
		<dc:creator>anarchitect</dc:creator>
		
	<category>english</category>
	<category>streetart</category>
	<category>mobility</category>
	<category>selfrule</category>
	<category>santiago</category>
	<category>urbanlife</category>
	<category>architecture</category>
		<guid>http://www.anarchitect.org/log/2006/04/27/appropriation-of-architecture/</guid>
		<description><![CDATA[	  
Appropriation is not just limited to software. In a Simpsons episode appropriation for and of architecture is shown: first, the famous architect Frank Gehrig is turning rumpled paper into a concert hall. Second, unrespectful skateboarders &#8220;mis-use&#8221; its curves (via).
	Considering appropriation of built architecture as turning the use of public space upside down, a [...]]]></description>
			<content:encoded><![CDATA[	<p style="text-align:center;"><img src="http://www.anarchitect.org/log/wp-content/appr_simp0.jpg" height="100" width="133" align="" border="0" hspace="4" vspace="2" alt="" title="" longdesc="" style="float: " class="align" /> <img src="http://www.anarchitect.org/log/wp-content/appr_simp1.jpg" height="100" width="133" align="" border="0" hspace="4" vspace="2" alt="" title="" longdesc="" style="float: " class="align" /> <img src="http://www.anarchitect.org/log/wp-content/appr_simp2.jpg" height="100" width="133" align="" border="0" hspace="4" vspace="2" alt="" title="" longdesc="" style="float: " class="align" /></p>
Appropriation is not just limited to <a href="http://www.anarchitect.org/log/2006/04/20/appropriable-artifacts/">software</a>. In a <a href="http://www.youtube.com/watch?v=K8lUO8KCts0">Simpsons episode</a> appropriation for and of architecture is shown: first, the famous architect Frank Gehrig is turning rumpled paper into a concert hall. Second, unrespectful skateboarders &#8220;mis-use&#8221; its curves (<a href="http://www.plataformaarquitectura.cl/2006/04/26/frank-gehry-en-los-simpsons/">via</a>).</p>
	<p>Considering appropriation of built architecture as turning the use of public space upside down, a vast basket of urban activities during the recent years and decades pops up: Parkour, Graffiti/Streetart, Culture Jamming, and Critical Mass – to name a few. A growing number of people seek to challenge the existing mode of living and moving in the city. They don&#8217;t do this just because it is fun, but also do this as an act of resistance.</p>
	<p>Looking at the motorized and concreted Santiago many types appropriation can be seen. Last Sunday i was biking around in Santiago and encountered quite a big gathering of skateboarders in front of the Moneda. They were asking the president for skateboarding parks where they could show and improve their skills. Upcoming Saturday there will be a big bicyclists manifestation in Santiago with the motto <em><a href="http://furiososciclistas.blogspot.com/2006/04/cicletada-univ-central.html">Compartamos la ciudad</a></em>  (let&#8217;s share the city). And then their are very practical appropriations of land and buildings, e.g. the <em><a href="http://revistaperromuerto.cl/">Casa OkupArte AKÍ</a></em>.</p>
	<p>Appropriation is everywhere. It is organically questioning from the bottom what is dictated from the above. It shapes democratically what should have been democratically in the first place. Furthermore it has the effect that it either makes the professionials – architects, politicians, designers, programmers, &#8230;. – angry or – which is even better – think.</p>
	<p>Giancarlo De Carlo once said: “In reality architecture is too important to be left to architects.”
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		<title>StenCity 2005</title>
		<link>http://www.anarchitect.org/log/2005/02/19/stencity-2005/</link>
		<comments>http://www.anarchitect.org/log/2005/02/19/stencity-2005/#comments</comments>
		<pubDate>Sat, 19 Feb 2005 15:12:33 +0000</pubDate>
		<dc:creator>anarchitect</dc:creator>
		
	<category>finding</category>
	<category>english</category>
	<category>streetart</category>
	<category>urbanlife</category>
	<category>architecture</category>
		<guid>http://www.anarchitect.org/log/2005/02/19/stencity-2005/</guid>
		<description><![CDATA[	 Twelve years ago the sequel to SimCity, a rather successful computer game, was introduced with an isometric view on a city, which was to be &#8216;managed&#8217; by the player as the mayor. It was possible to put a building behind another, to rotate in 90&#38;#176; steps and to zoom in and out. SimCity 2000 [...]]]></description>
			<content:encoded><![CDATA[	<p><a href="http://www.anarchitect.org/log/wp-content/_log_images_simcity.gif" onclick="window.open('http://www.anarchitect.org/log/wp-content/_log_images_simcity.gif','popup','width=317+20,height=217+20,scrollbars=no,resizable=yes,toolbar=no,directories=no,location=no,menubar=no,status=no,left=0,top=0');return false"><img src="http://www.anarchitect.org/log/wp-content/_log_images_simcity-tm.jpg" height="100" width="146" align="" border="0" hspace="4" vspace="4" alt=" Log Images Simcity" title="" longdesc="" style="float: right" class="alignright" /></a> Twelve years ago the sequel to SimCity, a rather successful computer game, was introduced with an isometric view on a city, which was to be &#8216;managed&#8217; by the player as the mayor. It was possible to put a building behind another, to rotate in 90&#38;#176; steps and to zoom in and out. SimCity 2000 had about 184 different Objects (buildings, powerplants, harbours&#8230;) and four types of transportation. Another great improvement was SVGA that gave more detail and more color to the city. Every standard object could take up as much space as 128&#215;128 pixels. Well, back then this was good stuff.</p>
	<p><a href="http://www.anarchitect.org/log/wp-content/_log_images_mcity.jpg" onclick="window.open('http://www.anarchitect.org/log/wp-content/_log_images_mcity.jpg','popup','width=490+20,height=368+20,scrollbars=no,resizable=yes,toolbar=no,directories=no,location=no,menubar=no,status=no,left=0,top=0');return false"><img src="http://www.anarchitect.org/log/wp-content/_log_images_mcity-tm.jpg" height="100" width="133" align="" border="0" hspace="4" vspace="4" alt=" Log Images Mcity" title="" longdesc="" style="float: left" class="alignleft" /></a> A Polish group, called <a href="http://www.m-city.org/">M-City</a>, has taken this isometric architecture onto street level. As I have entered their site I was overwhelmed by their creativity and slickness. Until this point I just knew that it was possible to combine stencils, yet I didn&#8217;t know how far you could take the concept of constructing a large piece by joining &#8217;several&#8217; smaller parts. The people of M-City have done about 100 architectural objects so far and:</p>
	<blockquote><p><a href="http://www.anarchitect.org/log/wp-content/_log_images_mcity2.jpg" onclick="window.open('http://www.anarchitect.org/log/wp-content/_log_images_mcity2.jpg','popup','width=490+20,height=368+20,scrollbars=no,resizable=yes,toolbar=no,directories=no,location=no,menubar=no,status=no,left=0,top=0');return false"><img src="http://www.anarchitect.org/log/wp-content/_log_images_mcity2-tm.jpg" height="100" width="133" align="" border="0" hspace="4" vspace="4" alt=" Log Images Mcity2" title="" longdesc="" style="float: right" class="alignright" /></a>&#38;#8220;Thanks to such a technique printing the stencil is much easier, moreover it allows printing a single fragment of the building. All of the buildings can be joined in multiple ways with author&#8217;s imagination as the only limit. It&#8217;s easy to customise the buildings by mixing the roofs and elevations - parts of different stencils. All of the objects have a brighter left face and a darker right face which adds them the depth and vividness. After the sketch is done it&#8217;s being enlarged to A2 format and laminated on both sides. The late guarantees long-term resilience of the stencil, proofing it against absorption of the paint. As the layers of the paint get too thick it&#8217;s easy to tear them down and use the stencil again (some of the stencils were used hundreds of times). Finally the stencil is being cut out.&#38;#8221;</blockquote>
<a href="http://www.anarchitect.org/log/wp-content/_log_images_mcity3.jpg" onclick="window.open('http://www.anarchitect.org/log/wp-content/_log_images_mcity3.jpg','popup','width=490+20,height=368+20,scrollbars=no,resizable=yes,toolbar=no,directories=no,location=no,menubar=no,status=no,left=0,top=0');return false"><img src="http://www.anarchitect.org/log/wp-content/_log_images_mcity3-tm.jpg" height="100" width="133" align="" border="0" hspace="4" vspace="4" alt=" Log Images Mcity3" title="" longdesc="" style="float: right" class="alignright" /></a> The image of the city - as it is presented by their stencil walls - is not necesserally a realistic one. Instead of depicting a nuclear powerplant and a police station (as in SimCity), the group sees the architecture of their cities as:</p>
	<blockquote><p>&#38;#8220;&#8230; a promotion of groups of people who work together for society. These include independent media, charities, non-governmental organisations, off theatres etc. Most of the project realisations are on especially chosen walls and matching the historical or architectural context of the surroundings.&#38;#8221;</blockquote>
Their site is very well-made, you can find tons of material like pictures, movies and texts on their work. Yet, the slickest thing of them all is the konstruktor, which enables you to create your own City with all the items that were employed in several Polish cities.</p>
	<p>Btw, I have found this group via the <a href="http://visualresistance.org/">visual resistance blog</a>, which seems to be a good ressource, too.</p>
	<p><em>All stencil images from </em><em><a href="http://www.m-city.org">http://www.m-city.org</a></em>
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